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Toaster’s TrainCarts Suite

For use in multiplayer Minecraft in Lexawaken Transportation Authority regional rail and tram territory.
Version 5 has moved to using decimeters per tick as the primary discussed unit of speed. They are scaled by one decimal place from TrainCarts’s native blocks per tick to roll off the tongue easier (and the railroad’s sign shop) and to better capture how fast it feels like a train goes over a multiplayer Minecraft world.
Version 5a adds speeds 10 "dec" and replaces 13 with 14 "dec" for the 100kph/60mph sweet spot.

Contents

Hit The Bricks

History

The original HTB installations involve a brick block sticking up out of low platforms supporting the button. The name was also inspired in part by a meme featuring the phrase.

Short description

The arriving end of each platform (the exit end in the case of stubs and pockets) has a button near the platform edge that spawns a train of a predetermined class and slowly rolls it to the stop marker, to be boarded by a user who actuated the button with the intent to board the train. Several buttons may occupy the same area, each spawning a different applicable train class, and the installation may be implemented in a ticket vending machine decoration or elsewhere.

Directives

Place one of the below signs with a redstone connection to the appropriate button.

The spawn directions are with reference to the attached side of the sign, and the sign is assumed perpendicular to the track (text facing sideways or abeam the tracks). Some terminal situations may warrant a speed other than 2.5 dm/t for spawning and spotting.
On one or more train classes’ spawners, you may wish to employ an ! in the sign powered setting to cause the sign to trigger on a redstone low instead of a high. This allows locking-out of the HTB system on a train-class basis if the station is to gain or lose express service flexibly.

Empty Train Culling System

Not your typical ETCS

Short description

If the server hosting your TrainCarts railroad is concerned about performance, then it is likely that train presets do not feature properties for keeping chunks loaded. If nobody is loading chunks near the station, then upon pulling out of it and hitting the first unloaded chunk, trains are likely to become stuck and not respond to TC controls, as well as fouling the railroad for any other user. Therefore, in conjunction with limited spawning of trains via HTB, ETCS allows empty trains to be eliminated after pulling out of the station, preserving immersion and server performance alike.

Directives

Smooth braking/acceleration at stops

Standards used on the LTA Regio network

Directives

Appendix

Table 1: Convenient speed conversions for common railroad situations

Situation dm/t m/s km/h mph
Really crunchy turnouts, esp. trams 1 2.0 7.2 4.5
Spicy turnouts, esp. trams 2.5 5.0 18.0 11.2
Street and station running, slow 4 8.0 28.8 17.9
Street and station running, moderate 5 10.0 36.0 22.4
Street or dedicated running, moderate 7 14.0 50.4 31.3
NORAC Limited speed 10 20.0 72.0 44.7
Street or dedicated running, nyooming 11 22.0 79.2 49.2
FRA class 3/4 14 26.0 100.8 62.6
FRA class 4/5 18 36.0 129.6 80.5
FRA class 6* 22 44.0 158.4 98.4
FRA class 7, emerging High Speed** 28 56.0 201.6 125.3
Conversion factors x 2x 7.2x ***

* Chunk loading may suffer on lower-end servers
** Chunk loading will absolutely suffer on lower-end servers
***7.2x1.609344 km/mi4.4739x\frac{7.2x}{1.609344~\text{km/mi}}\approx4.4739x

Table 2: Predetermined whole-number distances to run for speed changes

Greater speed uu (dm/t) Lesser speed vv (dm/t) at a=0.5G=4.9m/s2a=0.5G=4.9\text{m/s}^2 (m) at a=0.4G=3.92m/s2a=0.4G=3.92\text{m/s}^2 (m)
28 22 122 153
28 18 188 235
28 14 240 300
28 11 271 338
28 10 279 349
28 7 300 375
28 5 310 387
28 4 313 392
28 2.5 317 397
28 1 320 399
28 0 320 400
22 18 65 82
22 14 118 147
22 11 148 185
22 10 157 196
22 7 178 222
22 5 187 234
22 4 191 239
22 2.5 195 244
22 1 197 246
22 0 198 247
18 14 52 65
18 11 83 104
18 10 91 114
18 7 112 140
18 5 122 153
18 4 126 157
18 2.5 130 162
18 1 132 165
18 0 132 165
14 11 31 38
14 10 39 49
14 7 60 75
14 5 70 87
14 4 73 92
14 2.5 77 97
14 1 80 99
14 0 80 100
11 10 9 11
11 7 29 37
11 5 39 49
11 4 43 54
11 2.5 47 59
11 1 49 61
11 0 49 62
10 7 21 26
10 5 31 38
10 4 34 43
10 2.5 38 48
10 1 40 51
10 0 41 51
7 5 10 12
7 4 13 17
7 2.5 17 22
7 1 20 24
7 0 20 25
5 4 4 5
5 2.5 8 10
5 1 10 12
5 0 10 13
4 2.5 4 5
4 1 6 8
4 0 7 8
2.5 1 2 3
2.5 0 3 3
1 0 1 1
Arbitrary uu Arbitrary vv 2u22v2=aΔx2u^2-2v^2=a\cdot\Delta x